You pick how far you want to jump in order to set the DC. If you mean "should I use the leap action when my player wants to leap, or the long jump action when they want to jump farther?" then my answer is "yes, definitely. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. Sign In; Cart . The Fighter Sudden Leap feat (PF2C p150), which is otherwise identical to the Barbarian feat with the same name, specify a two. You are bleeding out or otherwise at death’s door. High Jump [two-actions] You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. Vastly increased height. The men’s event has seen some long-standing world records by US jumpers. Crane Stance reduces the DC of High/Long jump by 5, and allows you to move an additional 5ft horizontally or 2ft vertically when you leap. Dismiss and sustain. " If you want to move through an unwilling creature’s space, you can Tumble Through that creature’s space using Acrobatics. Search or jump to. This is a two action activity that allows the DC's for long jumps as high jumps, when your jump ends, you may make a melee Strike with an unarmed attack, and negates fall damage to the height you jumped. Pf2e centers around a pretty tight balence core. In 5e, your actions don't have to be tied to exact points in time. Take a short rest and you can use your Healing Surges, take a long rest and you recover all your health. Raise. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). You are normally required use that Stride to move at least 10 feet, or else the check is automatically a failure. Alright let's get to it, it's just a bind for long jumps aka crouch and jump at the same time, which gives you an additional 1 unit jump height. If the character has Prepared spellcasting, the player may choose a spell slot to expend to gain extra charges equal to the level of the spell slot. If you spend another action, you increase that maximum distance to 185 feet which lets you fully benefit from the tripled distance of cloud jump. I'm playing a monk with the Crane. Trying to jump into PF2E and it's kind of overwhelming. Use it to build or modify encounters. 592 4. This rule assumes that the height of your jump. Dragon Stance [one-action] Feat 1. Heightened (5th) You can use geas on an unwilling creature; it can attempt a Will save to negate the effect. ago. ago. Basic/default is Leap, with 3ft vertical and 10/15ft horizontal. Pull requests. It also would remove having to add exemptions for current or future time keeping modules. Jump horizontally 10 feet (15 feet if your Speed is 30 feet or more), or vertically 3 feet and horizontally 5 feet. Quick Jump Feat 1. 0. Combat in 2e is amazing compared to PF1 and D&D 5e, there really is just too much to go over. If you do, you. You attempt to grab a creature or object with your free hand. Hey folks, long time D&D GM here and I've recently started reading the PF2e core rules in interest of running the system. Source Core Rulebook pg. Switch branches/tags. So it is a little on the confusing side since it is written in a different section, but Long Jump and High Jump use Leap as a subordinate action. Let me explain. I've wanted to switch to PF2e for a long time, but the OGL fiasco brought the idea of switching into the minds of the rest of the. A player wanted to jump from a roof to the ground 10 feet below. Source Core Rulebook pg. You can't Long Jump further in one action than your speed. We went from level 8 to 1 and it made the transition so much smoother, and the story didn't skip a beat. Death and Dying: Doomed, Dying, Unconscious, Wounded. If you really want to go down the path of converting a 5e module, something to really keep in mind is that 5e and PF2e have vastly different levels of balance between levels. In a long jump that is. This feels really off to me, but is there perhaps some way in which a +1 bonus is more important in PF2E than, say, 5E? From the system it looks like the opposite is true, like +1 is less important than in 5E, because PF2E doesn't appear to use a "bounded accuracy" model. You gain 2 actions, each of which must be used to Leap, Stand, Step, or Stride. Just look at 5e and difference between, say, the Nature or War Cleric from the PHB and the Twilight or Peace Cleric from Tasha’s. Cast [one-action] verbal. #. Like folks are saying Foundry is the best option for a VTT. Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September. This is the right response. General Skill. Running Long Jump distance = Strength in feet. When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the. Alchemist's Fire (Major) Item 17. The distance you normally cover with a jump is tripled. Me and my group just migrated from pf1e. So a normal high jump is 3 ft vertically and 5 ft horizontally. 565 4. Leap and long jump are both in the rules. General Skill. The most important traits: Reach, Trip are still there but you can go for P instead of B, which sometimes may be great. You can use the Seek basic action to. For 2e. You leap forward a few seconds in time, appearing across the battlefield in the blink of an eye. Pathfinder 2e is a bit more tactical than 5e, as thinking outside the box in 5e automatically gives you inspiration while PF2e gives you a handful of smaller bonuses and gives you more official tools to add to your belt as your level up (attacking mid jump, tossing friends across the map, purposely breaking items to get better effects out of. true. Adventure Paths are a lot longer, either 1-20, 1-10, or 11-20 for character level. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact. (See the "in depth action rules" sidebar on CRB 461). The men’s event has seen some long-standing world records by US jumpers. RAW yes, the spell cast in sequence would allow you to double or even triple air jump, but no GM is probably going to allow that. 10 is getting into the more extreme end, but as long as you're keeping the enemies varied it should be. Spell 1. Quick jump allows a character to make high/long jumps as one action without the stride, cloud jump allows for extremely high/far jumps and Impressive Landing allows you to reduce your fall damage, deal AoE damage and automatically leave enemies around you flat footed. Long Jump [two-actions] You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. The long jump, as we know it today, has been part of the Olympics since the first Games in 1896. You lengthen your stride beyond what should be possible. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. Classes are also built on Feats. Long Jump requires a 10ft running start and an athletics check equal to the distance you. For two actions, you stride and then make a horizontal leap. These two sentences constitute 98% of this spell's power. Furthermore, since your previous jump gives you momentum, you can use High Jump or Long. This allows the time modules to read the world time the same as the PF2E system does. However, Even if you only have 16 dex, studded leather is better than padded armour. Step of the Wind: Standing 14, 10+ movement 28. get penalties for studded leather) and have exactly 16 dex. All of this contributes to more people exploring systems outside of 5e, and potentially landing on Pf2e as their preferred game. Question: I'll come out and say it. Backpack Catapult, Barricade Buster, Composite Longbow, Longbow, Phalanx Piercer, Shobhad Longrifle. Lets look at this claim, The Athletic skill says under Leap: The Leap basic action is used for High Jump and Long Jump. Even when players like the combat encounters in the long run they will miss the other aspects of the game. You gain a +1 circumstance bonus to AC, but the only Strikes you can make are crane wing attacks. If you use the high jump you can increase your jump height by 5 feet (requires a 10ft running start and a DC 30 athletics check). Update the PF2E's World Clock so that it stores the time as a timestamp from a fixed date (like how the modules do it). In general, a zero has been sanded off PF2E's equipment costs, which is fine with me. Long Jump - Pathfinder 2 - pf2easy. . Meanwhile, the longbow is clearly better at long range as long as nothing gets within. ago. +2 Invisible. It is an event in which the nat-ural ability of the athlete plays a large role and technique is of secondary importance. I was running PF1 and was about 6 months away from the current campaign ending and started to look into 5e and that's when I found the old PF2e playtest and after giving it a short run with my internal playtesters (my wife and my youngest son) I decided to make the jump over to PF2e (this was a month before it launched). Long Jump requires a 10ft running start and an athletics check equal to the distance you. Jump Spell1. The enemies can't delay and jump in before your slower PC this way, you can hit the enemy simultaneously and get pretty damn close to a surprise round. In this case, Track is a single action and doesn’t have the exploration trait, but. At level 20, Pathfinder 2 characters are epic as fuck, but so are their adversaries. 2. GM 2 years ago. If you focus on a character description opposed to a class description it goes really smooth. Does this mean I can cast jump, go directly up 30ft, then proceed to cast another jump spell to avoid falling, and as long as I keeping casting jump spells, avoid falling, effectively achieving a. One major gripe I've started developing for my D&D 5e prep is that I feel there have been a ton of community created improvements around the system, particularly around monsters and action economy (Action-Oriented Monsters. . Speed Feet per Minute Miles per Hour Miles per Day 10 feet 100 1 8 15 feet 150 1-1/2 12 20 feet 200 2 16 25. Rogues with legendary stealth can sneak through solid walls. The biggest gripe I have is the simplified AC. General: Skill: general. Combat in Pf2e usually takes a bit longer than in 5e. Barbarian, two swings at 1d8+10, 50% hit chance, - 5 map on 2nd attack. View Cart; Help; Pathfinder . Wiki. Jump Spell1. -1 for dazzled, -2 for entangled, -4 prone, -2 shakened, -4 squeezing through a space. Leap [one-action] You take a careful, short jump. Tallis_Dowland • 2 yr. (usually used for kz it doesn't makes sense in deathmatch, casual, pug servers). 0. 545 4. 475 4. Looking for 1 or 2 players Game System: PF2e Platforms: Foundry VTT and Discord for voice Day and Times: Tuesdays at 10:30 AM CST / 4:30 PM GMT I am. NOTE Kinematics of the Long Jump THE PHYSICS TEACHER Vol. Assuming you were a high level fighter, that was only 1 action and your movement. Game Master. Source Core Rulebook pg. Alchemist’s fire deals the listed. 264 4. General Skill. Focus 5. Half your diagonal square is occupied by a hard barrier. as Ifusaso stated in their answer, when you. Requirements You are in a square that contains a narrow surface, uneven ground, or another similar feature. Powerful Leap increases your base vertical leap to 5, and increases the distance you can leap. Where the Fighter is the master of arms and armor, the Monk is the master fighting unarmed and unarmored. Skill. upgrade strength to use morph pre 3 lvl. There’s an accessory rune that prevents fall damage. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). 4. Either way, each foot you clear on the jump costs a foot of movement. 3 we have implemented @Damage. The DC of the check is equal to 5 plus the total distance in feet you’re attempting to move during your Leap (so Leaping 20 feet would require a DC 25 check). The Leap basic action is used for High Jump and Long Jump. Quick jump lets you spend one fewer. If barbarian gets double slice, his average damage in 2 strikes 14. You also need to invest a bunch of Skill Increases and Skill Feats in order to be able to jump high enough to go more than even 5 feet upward. Encounter Mode. Source PRG2:APG. Bob Beamon flew out to a world record 8. Find out the requirements, effects, and bonuses for each action, as well as the distance and speed of the Leap basic action. Monk. Beginner Box ; Rulebooks . 2. +5 proficiency +3 Str +2 status bonus for using your own score = +10. You take a careful, short jump. Archetype Flourish Move. 1. Source Core Rulebook pg. I absolutely adore the system! Coming from almost 7 years DMing 5e, PF2E is a breath of fresh air. I see it as the opposite: you only take padded armor if you specifically have less than 12 strength (i. Leap and long jump are both in the rules. <br. The implication being that you can leap 60 feat for a single Long Jump. When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed. Search code, repositories, users, issues, pull requests. Now if you go look at the High Jump and Long Jump actions they say this: High Jump: "You Stride, then make a vertical Leap and attempt a DC 30 Athletics check to increase the height of your jump. The sizes and the spaces they each take up on a grid are listed in Table 9–1: Size and Reach (page 474). This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. Powerful Leap: High/Long Jump explicitly include Leap as part of it. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action. 5. All of this contributes to more people exploring systems outside of 5e, and potentially landing on Pf2e as. I'm looking for another RPG game system on Foundry (cost doesn't matter) that has:- A Character Builder/Sheet as good as PF2e A Beginner Box Set to teach the rules as good as PF2e5e master trying to jump into PF2e - How about unbalanced Action Economy. There's also a plugin to foundry that lets the players import from pathbuilder if they buy the app. However, in this case the fighter has the option to break the cycle if they want by disengaging from combat. In Pathfinder 2, it's the same, as the rules state: Each time your character reaches 1,000 Experience Points, their level increases by 1. Yes - as long as it is written convincingly. The rules below apply regardless of which mode you’re. You make an impressive leap and swing while. That being said, pf2e is (by default) a slower leveling system relative to 5e, but not by a gigantic margin. Dwarves max out around 350, Elves about 600, Gnomes are (technically) immortal but typically max out around 400 or so. . If you fail the check by less than 5, you don’t clear the distance, but you can make a DC 15 Reflex. 0. If you use the high jump you can increase your jump height by 5 feet (requires a 10ft running start and a DC 30 athletics check). So without any feats you can jump upwards a maximum of 8 feet. 292 4. Wall Jump Feat 7 General Skill. You seek perfection—honing your body into a flawless instrument and your mind into an orderly bastion of wisdom. Your legs surge with strength, ready to leap high and far. Success The creature takes bludgeoning damage equal to one-quarter the falling damage you took. So, fighter nearly at giant instinct level of damage, without needing an action to rage, or being 3 ac lower. Start at level 1, I compare a level 1 pf2e character to a level 3 5e character as far as complexity goes. To elaborate: the beginner box is not bad, but the story is a bit bland. Does this mean I can cast jump, go directly up 30ft, then proceed to cast another jump spell to avoid falling, and as long as I keeping casting jump spells, avoid falling, effectively achieving a. If this is a newcomer to the game, remember to be welcoming and kind. It's been way more fun for me personally than say 5E or even PF1E. 5e mostly uses long and short rests for healing. Meaning when he uses Sudden Leap he can High Jump up to 70 ft (double the Speed), and DC is 70, or he can attempt to High Jump 30ft, which gives him 65% chance to do so. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Quick jump lets you spend one fewer. Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. Cloud Jump. We went from 5E to PF2e recently, had the first PF2 session last weekend. Generally, even a moderate encounter will carry the chance of someone being reduced to zero HP and gaining the Dying condition. But in other editions, if the GM wants to *keep* doing that, they have to adjust the amount as you level up. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap if your Speed is. I couldn't find anything about jumping down, so to speed up the game we just ruled it as working like a high jump. Sever encounters its almost guaranteed. Feats like Sudden Leap let melee martials attack any enemy they can jump to; the jump spell, and later Cloud Jump, can make 30' vertical leap-attacks entirely reasonable. Flying Kick is a 2 action activity that includes two "subordinate actions", a leap/high jump/long jump and then a strike. When you Activate them to Long Jump, you can increase the horizontal distance of your Long Jump by up to 120 feet. I have to assume that this is intended. Certain feats or magic items can grant you other movement types, allowing you to swiftly burrow, climb, fly, or swim (page 463). When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. . Find the DC, success, failure, and critical failure conditions, as well as the sources and examples of the action. Near as I can tell, the only way to keep sneak attack progression and shadow jump is a shadow jumper's tunic. In GitLab by @vigorator on May 10, 2021, 21:37. Bulk. Immediately after the Strike, you fall to the ground if you’re in the air, even if you haven’t reached the maximum distance of your jump. Quick Jump distance moded = horizontal leap. Your abilities work on a battle by battle basis. There really isn't much pre-buffing or long-term casting set up. increase your maximum distance to double your Speed. Depends on the jump being attempted, but let's do a few scenarios - note that grapples are available in all of these, assuming the character can actually reach the target, and further note that for a high-jump, every foot of elevation is a +4 or +8 to the DC so the length of the weapon in use may make a considerable difference, and reaching high enough to. Bug: Long jump description hasn't been updated yet · Issue #11705 · foundryvtt/pf2e · GitHub. Critical Success Increase the maximum vertical distance to 8. Gems are naturally occurring minerals, typically in a crystalline form, or, in a few cases, organic material such as amber, coral, and pearls. Contribute to jessev14/pf2e-staves development by creating an account on GitHub. on a critical success. My least-favorite part of PF2E's new systems is bulk. Meanwhile, pf2e combats are almost always 3+ sometimes up to 8-10 rounds of combat. They might say, "Wow, that was cool, take 50 xp!" And at level 1, that's great! But it won't be long until that 50 xp is in the same bracket as 0 xp. Catfall Treat falls as 10 feet shorter, 25 if you're an expert in acrobatics, and so on. 0. Powerful Leap increases your base vertical leap to 5, and increases the distance you can leap. Spell 1. Wolf, Crane, Dragon, Rain of Embers, Jellyfish → If you stop being unarmored you end the stance. If it was a bomb, the alchemist takes damage from the bomb, and any. " For this you choose or can let them choose which enemy to use for dc. A bit of imagination here goes a long way - a Kineticist should be different, but it should rely more. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. 1. Long Jump. Is Weak? Is Elite? Is Simple? Yet another encounter calculator for Pathfinder 2nd edition. An affliction can infect a creature for a long time, progressing through different and often increasingly debilitating stages. rancidpandemic. The DC for the jump is equal to the distance jumped (in feet). ABP and PWL are two separate things. I know that in 5e you level up after a long rest. You can get some pretty silly jump heights with powerful leap + dancing leaf or raging athlete, letting you clear fences, jump onto low roofs etc. Re: Quick Jump especially considering that the 10 foot Stride ordinarily makes High Jump and Long Jump require 3 actions to execute This is not correct. Pretty massively. Search code, repositories, users, issues, pull requests. More importantly, this is a game where your character’s choices determine how the story unfolds. When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet. If you need more, you need to either use potions or a spellcaster with healing spells. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. Nearing 1 year on my PF2e campaign, and a lot of the issues are growing pains from learning 2e and unlearning 5e. 2. You unparalleled athletic skill allows you to jump impossible distances. While the challenge of mastering many fighting styles drives you to great. I haven't seen this kind of weird rules discrepancy between sources for pf2e before. But the art for the Tengu ancestry has a beak at least as long as a forearm and the art for the Pirate archetype depicts a tengu with a beak that’s as tall as the rest of the character’s head. The goal is to present bite sized rules and tips for Pathfinder 2e as an introduction to new adventurers. When asking for a list of actions, the answers they find are often too narrow or too broad. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the. This ranged weapon is less effective at close distances. I propose that to jump onto another creature (preferably from a ledge), you have to make a ranged touch attack, and then an acrobatics check to confirm that you actually manage to jump the distance to your target, if any. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. Powerful Leap Feat 2. When calculating the damage you take from falling, don’t count any. Long Jump has Leap as a subordinate action, and modifies its distance. When you High Jump, use the calculation for a Long Jump but don’t triple the distance. When you High Jump, use the calculation for a Long Jump but don’t triple the distance. As noted in the Mount specialty basic action (page 472), your mount needs to be at least one size larger than you and willing. (See the "in depth action rules" sidebar on CRB 461). Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). View all high-tech. Monsters are generally unique and flavorful, with actual mechanics supporting the lore. This is the benchmark we will use for this discussion. If you open it up to any dimension door effect, greensting slayer magus and sandman bard both get relatively weak sneak attack and the dimension door spell. In-universe, three out of the six common ancestries (Dwarf, Gnome, and Elf) can live for 300+ years. The two most important factors in the long jump are speed and elevation. The only move actions you can use while you're prone are Crawl and Stand. I've started a web comic called Simply PF2e. Search or jump to. g. And finally thanks to Powerful Leap, you can add 5 feet to the distance. basically you're able to jump further. Actions are most closely measured and restricted during the encounter mode of play, but even when it isn’t important for you to keep strict track of actions, they remain the way in which you interact with the game world. Price 2,750 gp. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite. • 4 yr. Requirements You are adjacent to an enemy. If they rest without any shelter or comfort, you might reduce this healing by half (to a minimum of 1 HP). Leap lets you take a careful, short jump. High Jump and Long Jump are Athletic skill checks that reference or modify the 'Leap basic action', dependent on success or failure, and take an additional Action to perform. Hello everyone. But you'll want to jump horizontally much more often than vertially and for that, Assurance + Quick Jump is indeed better. 9 Bulk. Karl0vich •. Leap. Source Core Rulebook pg. During your turn, you can use actions, and depending on the details of the encounter, you. Glossary. See page 455 for more about reach. If you take any damage from a fall, you land prone. Either way, each foot you clear on the jump costs you a foot of movement. This can be trivially increased to 40 feet by level 3 with the Fleet and Nimble Elf feats. Transferring a rune from a runestone is free in terms of gold cost, and takes one day of crafting. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). A "tall" (bipedal) large creature has 10ft reach. upvotes. If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump. Using assurance to make a single action leap, you can move 33 (lvl 15, 8 proficiency, 10 assurance) * 3 = 99ft. If you land on a creature, that creature must attempt a DC 15 Reflex save. Page 260: The Cloud Jump feat referred to exceeding a "limit" without spelling out exactly which limit. Source Core Rulebook pg. Your unparalleled athletic skill allows you to jump impossible distances. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). High Jump modifies the Leap action, so the base jump height is 3 feet. Leap lets you take a careful, short jump. Thanks for the help!. ago. Third: PF2e, in particular, has to be cognizant of the fact that commercial products from Paizo are now being built on the back of our system. Free Archetype: Bloodline Breadth. The Barbarian Sudden Leap feat (PF2C p92) doesn't state number of actions as a cost of usage, which in my interpretation indicate it refers to the Athletics skill action Long Jump. The bind itself: alias +jumpy "+duck; +jump; -forward; -back" alias -jumpy "-duck. Paizo started embracing 5e adventures, porting them into 5e format to ease the transition into Pf2e, creating even more content. High jump success = 5 feet vert. In PF2e the medicine skill can be used to make Treat Wounds checks. A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). His Speed is 25 + 10 from Longstrider = 35. 5e it's being there for such a long time, that people actually forgot how Bonus Actions, Concentration, How Many Spells I can cast in a turn and other mechanics aren't actually that simple and straightforward to understand. You can ride some creatures into combat. r/Pathfinder2e. Guns & Gears pg. If you didn't Stride at least 10 feet, you automatically fail your check. Vastly increased height. • Barbarian jump/leap attacks So I was reading some feats for barbarian and was thinking to take Sudden Leap. And DEFINITELY do this at the beginning of the game. Have ran that particular oneshot for a few groups by now. Saying that a PF2e character could skip class feats entirely and still succeed is 100% true. Long Jump >> You Stride, and if you move at least 10 feet, roll an Athletics check in an attempt to Leap horizontally in the same direction. Misty Step was a nice way for mages to escape danger without provoking AoOs in 5e. Climbing normally takes 2 hands, so jumping can save you like 2 actions of sheathing your weapon and shield. Jesse Owens jumped 8. There is also an amazing module for importing assets from Paizo modules/APs that aren't sold officially yet. 1 person marked this as a favorite. Yes but use rules for moving through enemy square. 238 4. This week we got panels on Action: Demoralize, Condition: Frightened, and Gozreh, The Wind and Wave.